I have started to build my first 2D game today. I started this by opening up the Unity Hub and started a new project. I went into this project with one image only. That being a plain white square that I would use as my building blocks for making this game possible. I started off simple by making the white cube my player and added my movement script. So he can move side to side. I did say in my game document I would like it to be a constant movement to the right but I say it would be a little too difficult for the pace I had made the game. I had also added a jumping mechanic too to the player. I had also so far stuck with my colour scheme with the black and red I believe it works very well and it helps contrasts all the different surroundings in the game When I move on to next weeks tasks I will want it so the purple cube causes the player to die and restart at the start of the level again. I also need it so when the player falls through the map he also dies so I will need to try figure...
After this weeks progress on my final 2D platformer game I was able to do my first working test run. With all my scripting added. I managed to add a Camera Movement script, Death Script and Finish line script. I have made it so the platforms are a lot smaller to make the game a little more tricky to play one and to try to test the skills of the player I had also added and move the purple cubes of death in multiple places across the map and I made on underneath the map so when the player dies and falls he resets at the start of the current level the player is on. The camera movement also follows the player across the map and onto the next level. Also with the death script anything in purple will send the player back to the start of the level if it is touches. I used an game object and scripting to make this possible. Finish Line script is applied to the end of the level and will make you teleport to the next level which is labelled "level2"
After reading on Judy's piece on Game Framework MDA she very well describe what it is and everything there is behind it. She started off with a very well written introduction that set off her part brilliantly. She then went into examples of MDA in a game which would help people understand what they are in a further stance by mentioning games like Fortnite Minecraft and Roblox well known games so people can visualise where these aesthetics come in. She then went through what makes a game interesting when using examples such as when there is an Emotional experience, Achievement and Challenge. As a gamer myself I find all these do play a big part but there is also so much more that goes in. I know Judy was setting an example of what needs to go into a game but maybe there can be a little more to expand and elaborate on. Judy done an amazing after reading her part and there was not much to criticise her on beside maybe coming up to the last part. I then moved onto Brandon Bells part o...
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