I have started to build my first 2D game today. I started this by opening up the Unity Hub and started a new project. I went into this project with one image only. That being a plain white square that I would use as my building blocks for making this game possible. I started off simple by making the white cube my player and added my movement script. So he can move side to side. I did say in my game document I would like it to be a constant movement to the right but I say it would be a little too difficult for the pace I had made the game. I had also added a jumping mechanic too to the player. I had also so far stuck with my colour scheme with the black and red I believe it works very well and it helps contrasts all the different surroundings in the game When I move on to next weeks tasks I will want it so the purple cube causes the player to die and restart at the start of the level again. I also need it so when the player falls through the map he also dies so I will need to try figure...
Doing this weeks tutorials seemed to be going quicker than the rest and I feel like this will help me making my final game for this semester and that these two tutorials will bring me a long way into making my game perfect. Starting off with the camera. Cinemachine was very easy to install and import to my game . Cinemachine helped me control my camera settings much easier to my main character. And was a lot different in what I had to do last semester and all the scripting that came along with that. I found this a bit easier to use in my opinion but maybe that is because I had a hand to hold while using it reading the tutorial. But this will help me when I want to stop the camera from going outside the map and I believe will make my game a lot better if I do decide to do something similar to this. Moving on to making the particles. This section was very long to read through and I found myself missing a few lines while reading. But overall this part was easy enough. I had some use ...
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