This week I managed to get a more solid foundation on my game after getting the decent building blocks to it last with. This week I managed to get my projectiles shooting from my gun and getting random enemies to spawn and finding a more textured backdrop for my game to make it look a little more realistic. Again like last week I had so much trouble with the coding. I could not get some of it working like the respawn. And after a hour trying to fix it I ended up restarting it all over again. I managed to get through everything again quick enough and it worked in the end. Next week I need to try add my objects on the screen to make it harder to shoot enemies and be able to cause damage to them. And then after all that I would like to be able to have a start game button and then a end game sequence. Then I would just about be happy with my game as long as everything works. I am also going to save this current version as a back up in case I mess up any coding through the process
This week I finally got to start my game, it was over whelming to begin with as I did struggle using unity by myself. A big thing that helped when when doing my game so far is watching back on the tutorials and taking bits of inspiration from them. I found myself misspelling a lot of the code which was frustrating when you can not find the source of the problem. So far for my game I have my models laid out and ready to use. I am trying to find a suitable background for this. but I do just like the blank back drop to it. Game mechanics wise I have my side to side movement ready to use . My goals for after this is to get my player able to shoot and the enemies to respawn. I feel like that will be the tricky part if I am mixing different tutorials and then the coding will become more tricky to use. The main problem I had this week was getting started and where to start. But I got there in the end and has a somewhat successful start after laying down the basics
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