After this weeks progress on my final 2D platformer game I was able to do my first working test run. With all my scripting added. I managed to add a Camera Movement script, Death Script and Finish line script. I have made it so the platforms are a lot smaller to make the game a little more tricky to play one and to try to test the skills of the player I had also added and move the purple cubes of death in multiple places across the map and I made on underneath the map so when the player dies and falls he resets at the start of the current level the player is on. The camera movement also follows the player across the map and onto the next level. Also with the death script anything in purple will send the player back to the start of the level if it is touches. I used an game object and scripting to make this possible. Finish Line script is applied to the end of the level and will make you teleport to the next level which is labelled "level2"
After this small reading I went on and watched the video for week 4's reading task. I learned you can try represent this game in a more physical and abstract ways. Try different methods and ways to try spin up your game a little bit. Like taking away or adding speed. Making 2 objects your going to work with. There is so much more you can do if you have a more open mind and I am going to take all this all into consideration on how to develop my game. After reading this weeks tasks I have dove in to what makes a game... well more a game. I've come out with better knowledge on how to make a game and how to strat developing it. Not with the actual software but with idea making. It is a lot easier to make a game when you understand what your goal is. With things such as Rules, Objectives, Player Interaction and much more. These here are only a few of the main game elements that are put in and they can be broken down so much more to make a more complete game. I have als...
In unity tutorial 08, I found that this week was not too difficult to last week besides from the quiz. I learned on how to make an enemy spawn in waves which may be very useful to me as I would like my enemies to respawn at random. I may change this as my game develops but I will get into that below. Starting off I went through exercise 4.4, In this I learned how to make enemies spawn in waves after all the rest were defeated using new tools from this tutorial like, For-Loops, Increment (++) operator and FindObjectsOfType. These here let the game know when to let the enemies to spawn in, and what amount is shown. I think this can be useful for my game but I am too deep in now to it to try change it around now. But in the future I think it can be a cool idea to implement if I do get the chance to do so. Afterwards I then complete the Challenge and Quiz. The challenge itself as usual is difficult to complete when you have no support like the tutorials. I was stuck at it for a while ...
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