After this weeks progress on my final 2D platformer game I was able to do my first working test run. With all my scripting added. I managed to add a Camera Movement script, Death Script and Finish line script. I have made it so the platforms are a lot smaller to make the game a little more tricky to play one and to try to test the skills of the player I had also added and move the purple cubes of death in multiple places across the map and I made on underneath the map so when the player dies and falls he resets at the start of the current level the player is on. The camera movement also follows the player across the map and onto the next level. Also with the death script anything in purple will send the player back to the start of the level if it is touches. I used an game object and scripting to make this possible. Finish Line script is applied to the end of the level and will make you teleport to the next level which is labelled "level2"
After this small reading I went on and watched the video for week 4's reading task. I learned you can try represent this game in a more physical and abstract ways. Try different methods and ways to try spin up your game a little bit. Like taking away or adding speed. Making 2 objects your going to work with. There is so much more you can do if you have a more open mind and I am going to take all this all into consideration on how to develop my game. After reading this weeks tasks I have dove in to what makes a game... well more a game. I've come out with better knowledge on how to make a game and how to strat developing it. Not with the actual software but with idea making. It is a lot easier to make a game when you understand what your goal is. With things such as Rules, Objectives, Player Interaction and much more. These here are only a few of the main game elements that are put in and they can be broken down so much more to make a more complete game. I have als...
I have started to build my first 2D game today. I started this by opening up the Unity Hub and started a new project. I went into this project with one image only. That being a plain white square that I would use as my building blocks for making this game possible. I started off simple by making the white cube my player and added my movement script. So he can move side to side. I did say in my game document I would like it to be a constant movement to the right but I say it would be a little too difficult for the pace I had made the game. I had also added a jumping mechanic too to the player. I had also so far stuck with my colour scheme with the black and red I believe it works very well and it helps contrasts all the different surroundings in the game When I move on to next weeks tasks I will want it so the purple cube causes the player to die and restart at the start of the level again. I also need it so when the player falls through the map he also dies so I will need to try figure...
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